| Blurring of Faraway Textures|
The default value is 0. After setting a number greater than 0 (including decimal number) smaller textures will be used, resulting in greater blurring of faraway textures. After setting a number smaller than 0 (negative number) larger textures will be used, resulting in greater sharpness of faraway textures. The faraway texture blurring can be set for DirectX 5 through DirectX 8 interfaces only.
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