Image bm842.GIF Second Color Argument
Textures, First Color Argument
The second color argument element defines the second argument for the color operation of the active operation stage of an active object. This argument can assume the following values:
0 basic (diffuse) color of object
1 result of previous operation stage
2 texture
3 texture factor
4 specular color (only DirectX 7 and 8)
Modification factors (they are added to the argument code):
16 complement, the value (1-arg) will be used
32 replicate the alpha information to all color channels
The default value of the second color argument is 1 (result of previous operation stage) in all stages.

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