| Scale in Z Direction|
The scale in Z direction
element is a numeric variable defining an active object's
magnification scale in the Z axis direction (forward - backward direction). After an object is created, the Z scale starting value = 1. By setting the element to a number greater than 1 the object will get magnified in the Z direction, by setting the element to a number smaller than 1 the object will get minified. The zero setting makes the object "flat". By entering a negative scale the object will get "inverted" (including the face orientation inversion). The change of scale is performed before rotation and translation transformations are intended to be done.
Full Html Context Help of The Peter - Gemtree Software & Children Programming